asw_weapon_blink

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asw_weapon_blink is a point entity available in Alien Swarm Alien Swarm.

Entity description

This Entity is used to spawn a blink pack.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
End Fade Dist/Pixels ([todo internal name (i)]) <integer>
Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
Fade Scale ([todo internal name (i)]) <float>
If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.

Flags

  • Start Constrained. [Todo]: Find out how this constrains the entity.
  • Deny player pickup.(Reserve for NPC) If set, denies use by npcs.
  • Not puntable by gravity gun. If set, gravity gun can not punt this entity.

Inputs

CallScriptFunction <string>
Calls the function named as parameter from the script specified under Keyvalue Entity Script.


EnableShadow
Enables shadow.


DisableShadow
Disables shadow.


RunScriptCode
Runs script code. [Todo]: Parameters?


RunScriptFile
Runs script file. [Todo]: Parameters?

Outputs

OnCacheInteraction


OnPlayerPickup
Fired when the player picks up this entity.


OnNpcPickup
Fired when a npc picks up this entity.


OnPlayerUse
Fired when the player uses this entity.