weapon_spawn

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models/w_models/weapons/w_desert_eagle.mdl
Class hierarchy
CWeaponSpawnConfigurable
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.

Keyvalues

Selection (weapon_selection) <choices>
Spawn the selected weapon or weapon category
Value Description
any Any primary or secondary weapon
any_pistol Any Pistol
weapon_pistol Pistol
weapon_pistol_magnum Magnum Pistol
any_primary Any Primary Weapon
tier1_any Any tier 1 primary
tier2_any Any tier 2 primary
any_smg Any tier 1 SMG
any_rifle Any tier 2 Rifle
any_sniper_rifle Any tier 2 Sniper Rifle
any_shotgun Any Shotgun
tier1_shotgun Any tier 1 Shotgun
tier2_shotgun Any tier 2 Shotgun
weapon_smg SMG
weapon_smg_silenced Silenced SMG
weapon_pumpshotgun Pump Shotgun
weapon_shotgun_chrome Chrome Shotgun
weapon_autoshotgun Auto Shotgun
weapon_shotgun_spas SPAS Shotgun
weapon_rifle M4 Rifle
weapon_rifle_desert Desert Rifle
weapon_rifle_ak47 AK47
weapon_hunting_rifle Hunting Rifle
weapon_sniper_military Sniper Military
weapon_smg_mp5 MP5
weapon_rifle_sg552 SG552
weapon_sniper_awp Sniper AWP
weapon_sniper_scout Sniper Scout
Spawn instantly without director (spawn_without_director) <boolean>
Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
No CS Weapons (no_cs_weapons) <boolean>
When selecting 'any' weapon, set this to true if you do not want CS weapons.
Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Constrain to spawn position (don't drop to the ground) : [16]

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


See Also