weapon_spawn
Class hierarchy |
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CWeaponSpawnConfigurable |
weapon_spawn
is a point entity available in Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.
Keyvalues
- Selection
(weapon_selection)
<choices> - Spawn the selected weapon or weapon category
Value Description any
Any primary or secondary weapon any_pistol
Any Pistol weapon_pistol
Pistol weapon_pistol_magnum
Magnum Pistol any_primary
Any Primary Weapon tier1_any
Any tier 1 primary tier2_any
Any tier 2 primary any_smg
Any tier 1 SMG any_rifle
Any tier 2 Rifle any_sniper_rifle
Any tier 2 Sniper Rifle any_shotgun
Any Shotgun tier1_shotgun
Any tier 1 Shotgun tier2_shotgun
Any tier 2 Shotgun weapon_smg
SMG weapon_smg_silenced
Silenced SMG weapon_pumpshotgun
Pump Shotgun weapon_shotgun_chrome
Chrome Shotgun weapon_autoshotgun
Auto Shotgun weapon_shotgun_spas
SPAS Shotgun weapon_rifle
M4 Rifle weapon_rifle_desert
Desert Rifle weapon_rifle_ak47
AK47 weapon_hunting_rifle
Hunting Rifle weapon_sniper_military
Sniper Military weapon_smg_mp5
MP5 weapon_rifle_sg552
SG552 weapon_sniper_awp
Sniper AWP weapon_sniper_scout
Sniper Scout
- Spawn instantly without director
(spawn_without_director)
<boolean> - Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
- No CS Weapons
(no_cs_weapons)
<boolean> - When selecting 'any' weapon, set this to true if you do not want CS weapons.
- Count
(count)
<integer> - Max number of weapons given before disappearing.
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> (only in ) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
Constrain to spawn position (don't drop to the ground) : [16]
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]
(only in )
Absorb any dropped weapon type : [4]
(only in )
Don't cluster with similar items : [131072]
(only in )