env_splash
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class hierarchy |
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CEnvSplash defined in effects.cpp
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env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Scale of the splash
(scale)
<float> - Scale of the splash.
Flags
- [
1
] : Automatically find water surface (place entity above water) - Make sure%compilewater
is set!
- [
2
] : Diminish with depth (diminished completely in 10 feet of water)
Inputs
Splash
- Create a splash effect.