env_splash
Class hierarchy |
---|
CEnvSplash |
effects.cpp
|
env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash
(scale)
<float> - Scale of the splash.
Flags
Automatically find water surface : [1]
- place entity above water - Make sure
%compilewater
is set!
Diminish with depth : [2]
- diminished completely in 10 feet of water
Inputs
Splash
- Create a splash effect.