logic_achievement
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logic_achievement
is a point entity available in all Source games.
It fires events that unlock or aid progression toward achievements.
logic_achievement | |
---|---|
Type | Point entity |
Engine | Source |
Availability | In all games |
Since achievements cannot currently be created or modified without access to the Steamworks backend, this entity is of limited use to modders.
Note:In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.
Example: Black Mesa (original 2012 Mod version)
Example: Black Mesa (original 2012 Mod version)
Keyvalues
- Achievement Event
<choices>
- The event that will be triggered. A game will only accept its own achievements.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Toggle
- If the entity is disabled, it cannot relay the achievement message.
- FireEvent
- Tells the achievement system the specifed event has occured.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnFired
- Fires when the
FireEvent
input is received.