prop_glados_core

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy
???
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
GLaDOS Personality Core.

prop_glados_core is a point entity available in Portal series Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.

See npc_personality_core for the entity used for cores in Portal 2.

AltNames.pngAltNames: In Portal 2, this entity is also tied to prop_personality_sphere.
Icon-Bug.pngBug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in?]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Core Personality (CoreType) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.

Outputs

OnPlayerPickup
Player picked up core.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_physics.

See also