prop_mounted_machine_gun
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Class hierarchy |
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CPropMountedGun |
prop_mounted_machine_gun
is a point entity available in Left 4 Dead series. It is a usable .50 caliber mounted gun.
Bug: Toggling the flashlight will cause toggle noise to repeat until you stop using the mounted gun. [todo tested in?]
Note:In the classname is fixed-up to
prop_minigun
when it spawns (you can see this by using ent_text
command for example) Note:Louis spawned from info_l4d1_survivor_spawn will use this if accessible by nav
Left 4 Dead Overheats after 20 seconds, needing 20 seconds to cool down.
Left 4 Dead 2 Overheats after 15 seconds, needing 60 seconds to cool down.
Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
The following Cvars are related to the machinegun, which can change how it functions.
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
mounted_gun_fire_think_interval (in Left 4 Dead 2 has additional z_ prefix) | 0.05 | seconds | |
mounted_gun_cooldown_time | Left 4 Dead 20 | seconds | Mounted gun cooldown time |
mounted_gun_mount_cooldown_time | 0.5 | ||
mounted_gun_overheat_penalty_time | Left 4 Dead 20 | seconds | |
mounted_gun_overheat_time | Left 4 Dead 20 | seconds | Mounted gun overheat time |
mounted_gun_rate_of_fire | 8 |
Following cvars are Left 4 Dead only
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
mounted_gun_damage | 50 | ||
mounted_gun_distance | 36.0 |