prop_mounted_machine_gun
Jump to navigation
Jump to search
Note:In
the classname is fixed-up to
Note:Louis spawned from info_l4d1_survivor_spawn will use this if accessible by nav. If you for some reason do not want Louis to use it, use the obsolete prop_minigun leftover.
Which, despite the name, is the same 50Cal gun. But louis is not coded to use that entity.
![]() |
---|
CPropMountedGun |
prop_mounted_machine_gun
is a point entity available in Left 4 Dead series. It is a usable .50 caliber mounted gun.


prop_minigun
when it spawns (you can see this by using ent_text command for example) 
Which, despite the name, is the same 50Cal gun. But louis is not coded to use that entity.
Left 4 Dead Overheats after 20 seconds, needing 20 seconds to cool down. 40 seconds if players won't let go.
Left 4 Dead 2 Overheats after 15 seconds, needing 60 seconds to cool down 120 seconds if players won't let go.
Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
The following Cvars are related to the machinegun, which can change how it functions.
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
mounted_gun_fire_think_interval Left 4 Dead | 0.05 | seconds | |
mounted_gun_cooldown_time | 20 Left 4 Dead | seconds | Mounted gun cooldown time |
mounted_gun_mount_cooldown_time | 0.5 | <float> | Time modifier for cooldown duration if players won't let go of gun. 0.5 means cooldown speed is halved, so it takes 40, or 120 seconds for the gun to cool down fully. Think of it the same way host_timescale 0.5 would work, but applied only to the cooldown timer if players refuse to let go of it. |
mounted_gun_overheat_penalty_time | 20 Left 4 Dead | seconds | |
mounted_gun_overheat_time | 20 Left 4 Dead | seconds | Mounted gun overheat time |
mounted_gun_rate_of_fire | 8 | <integer> | Rounds per second. |
Following cvars are Left 4 Dead only
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
mounted_gun_damage | 50 | ||
mounted_gun_distance | 36.0 |