cs_team_manager

From Valve Developer Community
Jump to navigation Jump to search
English (en)Translate (Translate)
Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CCSTeam
CTeam
CBaseEntity
cs_team.cpp

cs_team_manager is a point entity available in Counter-Strike: SourceCounter-Strike: Global Offensive Counter-Strike series and Left 4 Dead series Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also