cs_team_manager
![English (en) English (en)](/w/images/3/37/Flag-en.png)
![Info.png](/w/images/thumb/b/b3/Info.png/44px-Info.png)
![]() |
---|
CCSTeam defined in ![]() cs_team.cpp
|
cs_team_manager
is a point entity available in Counter-Strike: Source,
Counter-Strike: Global Offensive,
Left 4 Dead, and
Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Counter-Strike: Source](/w/images/thumb/a/ad/Css_icon.png/16px-Css_icon.png)
![Left 4 Dead](/w/images/thumb/a/ad/Icon-L4D.png/16px-Icon-L4D.png)
![Left 4 Dead 2](/w/images/thumb/8/8b/Icon-L4D2.png/16px-Icon-L4D2.png)
![Counter-Strike: Global Offensive](/w/images/thumb/8/85/Csgo_icon.png/16px-Csgo_icon.png)
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
See also
Categories:
- TODO rewrite lang to LanguageBar
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Left 4 Dead entities
- Left 4 Dead point entities
- Left 4 Dead 2 entities
- Left 4 Dead 2 point entities
- Round-Preserved Entities