cs_team_manager
Jump to navigation
Jump to search

Warning:
vscript
Warning:Killing this entity crashes the game.




This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
![]() |
---|
CCSTeam |
![]() |
![]() |
---|
C_CSTeam |
![]() |
cs_team_manager
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
). It stores names and score of each team and list of players that belong to that team
Team names in Counter-Strike source (probably same in csgo[confirm])
- 0: "Unassigned"
- 1: "Spectator"
- 2: "TERRORIST"
- 3: "CT"
Team names in Left 4 Dead series
- 0: "Unassigned"
- 1: "Spectator"
- 2: "Survivor"
- 3: "Infected"
- 4: "L4D1_Survivor" (only in
) (those spawned by info_l4d1_survivor_spawn)


NetProps.GetPropString
doesn't read m_szTeamname netprop properly and may crash the game