cs_team_manager

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp
C++ Class hierarchy (client)
C_CSTeam
C_Team
C_BaseEntity
C++ c_cs_team.cpp

cs_team_manager is a logical entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Counter-Strike series}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to something like GoldSrc.
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{Left 4 Dead series}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to something like GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2). It stores names and score of each team and list of players that belong to that team

Team names in Counter-Strike source (probably same in csgo[confirm])

  • 0: "Unassigned"
  • 1: "Spectator"
  • 2: "TERRORIST"
  • 3: "CT"

Team names in Left 4 Dead series

  • 0: "Unassigned"
  • 1: "Spectator"
  • 2: "Survivor"
  • 3: "Infected"
  • 4: "L4D1_Survivor" (only in Left 4 Dead 2) (those spawned by info_l4d1_survivor_spawn)
Warning.pngWarning:Left 4 Dead 2 vscript NetProps.GetPropString doesn't read m_szTeamname netprop properly and may crash the game
Warning.pngWarning:Killing this entity crashes the game.

See also