cs_team_manager
Jump to navigation
Jump to search

Warning:
Warning:
vscript
Warning:Killing this entity crashes the game.
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CCSTeam |
| C_CSTeam |
cs_team_manager is a logical entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{Counter-Strike series}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter to something like GoldSrc. - The
{{{game1}}}parameter is inconsistent with the name defined by the {{Left 4 Dead series}} template. This can most likely be fixed by setting the value of the{{{game1}}}parameter to something like GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is automatically created for each team when the map loads. (4 are created in
, and 5 in
). It stores names and score of each team and list of players that belong to that team
Team names in Counter-Strike source (probably same in csgo[confirm])
- 0: "Unassigned"
- 1: "Spectator"
- 2: "TERRORIST"
- 3: "CT"
Team names in Left 4 Dead series
- 0: "Unassigned"
- 1: "Spectator"
- 2: "Survivor"
- 3: "Infected"
- 4: "L4D1_Survivor" (only in
) (those spawned by info_l4d1_survivor_spawn)
NetProps.GetPropString doesn't read m_szTeamname netprop properly and may crash the game