cs_team_manager
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Important:This is a preserved entity in 
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Warning:Killing this entity crashes the game.
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CCSTeam |
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cs_team_manager
is a point entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
)
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


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- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
