monster_bullchicken
(Redirected from Monster bullchicken)
monster_bullchicken is a point entity available in Half-Life, and its expansions Half-Life: Opposing Force and Half-Life: Blue Shift.
Entity description
The bullsquid is usually found feeding off dead bodies. It can spit poisonous acid at the player, charge at them or knock them back with a tail whip.
Keyvalues

Monster:
- TriggerTarget
<string>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition
<choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target
<target_destination>
- The targetname of the first path_corner in a path this monster will move to when spawned.
Targetname:
- Name
<target_source>
- The targetname that other entities refer to this entity by.
Render FX Choices:
- Render FX
<choices>
- Render FX mode to use, for special effects.
- 0: "Normal"
- 1: "Slow Pulse"
- 2: "Fast Pulse"
- 3: "Slow Wide Pulse"
- 4: "Fast Wide Pulse"
- 9: "Slow Strobe"
- 10: "Fast Strobe"
- 11: "Faster Strobe"
- 12: "Slow Flicker"
- 13: "Fast Flicker"
- 5: "Slow Fade Away"
- 6: "Fast Fade Away"
- 7: "Slow Become Solid"
- 8: "Fast Become Solid"
- 14: "Constant Glow"
- 15: "Distort"
- 16: "Hologram (Distort + fade)"
Renderfields:
- Render Mode
<choices>
- Render Mode to use.
- 0: "Normal"
- 1: "Color"
- 2: "Texture"
- 3: "Glow"
- 4: "Solid"
- 5: "Additive"
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist and monster_barney -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).