env_spark
		
		
		
		
		
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| CEnvSpark | 

env_spark  is a   point entity  available in all 
 Source games. It is used to create sparks at its origin.
Flags
- Start ON : [64]
 
- Glow : [128]
 
- Silent : [256]
 
- Directional : [512]
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Max Delay (MaxDelay) <string>
 - The longest delay between sparks (in seconds). If this value is changed with AddOutput, the change will only take effect after the entity sparks again.
 
- Magnitude (Magnitude) <choices>
 - The amount of the sparks.
- 1: Small
 - 2: Medium
 - 5: Large
 - 8: Huge
 
 
- Spark Trail Length (TrailLength) <choices>
 - Length of the spark trails. Other numbers may be entered to create extremely long or short trails.
- 1: Short
 - 2: Medium
 - 3: Long
 
 
Inputs
- StartSpark
 - Start the spark effect.
 
- StopSpark
 - Stop the spark effect.
 
- ToggleSpark
 - Toggle the on/off state of the spark effect.
 
- SparkOnce
 - Spark once.
 
Outputs
- OnSpark !FGD
 - Fired when the sparks emit.