func_croc
Class hierarchy |
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??? |
func_croc
is a brush entity available in Team Fortress 2.
This entity is a variant of trigger_hurt
that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model
(croc_model)
<string> - The model to be used for this entity. Default
models/props_island/crocodile/crocodile.mdl
- Filter Name
(filtername)
<filter> - Optional filter to use to see if activator triggers me
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnEat
- Fired when the entity consumes a player.
OnEatRed
- Fired when the entity consumes a player on the RED team.
OnEatBlue
- Fired when the entity consumes a player on the BLU team.