func_croc

From Valve Developer Community
Jump to navigation Jump to search
English (en)Español (es)Translate (Translate)
Class hierarchy
???
CBaseTrigger
CBaseToggle
CBaseEntity
cp_mercenarypark's crocodiles

func_croc is a brush entity available in Team Fortress 2 Team Fortress 2.

This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Model (croc_model) <string>
The model to be used for this entity. Default models/props_island/crocodile/crocodile.mdl
Filter Name (filtername) <filter>
Optional filter to use to see if activator triggers me
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnEat
Fired when the entity consumes a player.
OnEatRed
Fired when the entity consumes a player on the RED team.
OnEatBlue
Fired when the entity consumes a player on the BLU team.