func_croc
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| CFuncCroc |
func_croc is a brush entity available in
Team Fortress 2.
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
Also displayed in Hammer's 2D views and Entity Report.
parentname or target).Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Model (croc_model) <string>
The model to be used for the spawned entity_croc. Default
models/props_island/crocodile/crocodile.mdlFilter Name (filtername) <filter>
Optional filter to use to see if activator triggers me
Initial Team (TeamNum) <integer choices>
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with the
Enableinput).Inputs
EnableDisable:
- Enable / Disable <void>
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnEat
- Fired when the entity consumes a player.
- OnEatRed
- Fired when the entity consumes a player on the RED team.
- OnEatBlue
- Fired when the entity consumes a player on the BLU team.