trigger_transition
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Class hierarchy |
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CTriggerVolume |
triggers.cpp |
trigger_transition
is a brush entity available in all Source games.
It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In Portal 2, transition triggers can also be used with point_changelevel. In this case, the entity does not need to be named.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- point_changelevel (only in )
- info_changelevel (only in )