trigger_transition
Class hierarchy |
---|
CTriggerVolume |
triggers.cpp
|
trigger_transition
is a brush entity available in all Source games.
It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark
which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In Portal 2, transition triggers can also be used with point_changelevel
. In this case, the entity does not need to be named.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
info_landmark
trigger_changelevel
point_changelevel
(only in )info_changelevel
(only in )