grenade_frag_us

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Class hierarchy
CDODHandGrenade
CDODBaseGrenade
CBaseGrenade
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
dod_handgrenade.h
File:Grenade frag ger (dods).png
The weaponmodel displayed in HLMV.
Info.png
This entity is not in the FGD by default.
See below for instructions on making it available.

grenade_frag_us is a point entity available in Day of Defeat: Source Day of Defeat: Source. A stick grenade. Only usable by Axis players.

Key Values

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

ammo (ammo) <integer>
Amount of reserve ammo to be added. Fallback value is 0. !FGD
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]

Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also