info_enemy_terrorist_spawn

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info_enemy_terrorist_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. Should be placed at least 80 units away from each other and surrounding walls.

Keyvalues

Spawn Priority (priority) <integer>
Determines which spawn points get used first. Smaller numbers are used before larger numbers.
Enabled by default? (enabled) <boolean>
Whether this spawnpoint starts enabled or not.
Override player model (model_to_use) <model path>
Select a model to override the model used for enemies spawned at this spawn point.
Weapons to spawn with (weapons_to_give) <string>
Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
Armor (armor_to_give) <choices>
What armor should the bot spawn with.
  • 0: None
  • 1: Vest and Helmet
  • 2: Heavy Armor
Spawn asleep? (start_asleep) <boolean>
Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
Default Behavior (default_behavior) <choices>
What behavior the bot should have when idle.
  • 0: Defend Camp
  • 1: Hunt
  • 2: Charge Enemy
  • 3: Defend Investigate
Bot Difficulty (bot_difficulty) <integer>
How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
Is aggressive? (is_agressive) <boolean>
Is the bot aggressive for his difficulty level?
Hide Radius (hide_radius) <float>
Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
Behavior Tree File (behavior_tree_file) <string>
The behavior tree file to use for this bot (еmpty is classic AI).


Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetEnabled
Sets this spawn point as enabled.
SetDisabled
Sets this spawn point as disabled.
ToggleEnabled
Toggle the enabled/disabled state of this spawn point.


Outputs

See also