info_enemy_terrorist_spawn
info_enemy_terrorist_spawn
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. Should be placed at least 80 units away from each other and surrounding walls.
Keyvalues
- Spawn Priority
(priority)
<integer> - Determines which spawn points get used first. Smaller numbers are used before larger numbers.
- Enabled by default?
(enabled)
<boolean> - Whether this spawnpoint starts enabled or not.
- Override player model
(model_to_use)
<model path> - Select a model to override the model used for enemies spawned at this spawn point.
- Weapons to spawn with
(weapons_to_give)
<string> - Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
- Armor
(armor_to_give)
<choices> - What armor should the bot spawn with.
- 0: None
- 1: Vest and Helmet
- 2: Heavy Armor
- Spawn asleep?
(start_asleep)
<boolean> - Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
- Default Behavior
(default_behavior)
<choices> - What behavior the bot should have when idle.
- 0: Defend Camp
- 1: Hunt
- 2: Charge Enemy
- 3: Defend Investigate
- Bot Difficulty
(bot_difficulty)
<integer> - How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
- Is aggressive?
(is_agressive)
<boolean> - Is the bot aggressive for his difficulty level?
- Hide Radius
(hide_radius)
<float> - Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
- Behavior Tree File
(behavior_tree_file)
<string> - The behavior tree file to use for this bot (еmpty is classic AI).
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
SetEnabled
- Sets this spawn point as enabled.
SetDisabled
- Sets this spawn point as disabled.
ToggleEnabled
- Toggle the enabled/disabled state of this spawn point.