weapon_rifle_spawn

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models/w_models/weapons/w_rifle_m16a2.mdl
Class hierarchy
CWeaponrifleSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_rifle_spawn is a point entity available in Left 4 Dead series Left 4 Dead series. It is possible spawn point for M16.

Flags

  •  Enable Physics : [1]
  •  Must Exist : [2]
  •  Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
  •  Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
  •  Add to director scavenge list : [65536] (only in Left 4 Dead)
Todo: What does this flag mean?
  •  Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also