script_trigger_once
		
		
		
		
		
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 Note:Other
Note:Other 
		
	
|  Class hierarchy | 
|---|
| CScriptTriggerOnce | 
script_trigger_once  is a   point entity  available in  Left 4 Dead 2. It's a trigger_once, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_once is applicable to script_trigger_once.
 Left 4 Dead 2. It's a trigger_once, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_once is applicable to script_trigger_once.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bounding Box Extents (extent) <vector>
- Controls the size of the bounding box. If mins/maxs were usable here instead then mins -100 -100 -100andmaxs 100 100 100would be equivalent toextent 100 100 100.See also: Image at bounding box page
- Origin (origin) <vector>
- Center of the bounding box specified by the extent
- Angles (angles) <vector>
- Angles of the bounding box specified by the extent
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as trigger_once.