trigger_proximity
is a brush entity available in all
Source games. It measures the distance of an entity within the trigger volume from a given point (and within a given radius). The NearestEntityDistance output will be 0 when the entity is at the center point, and 1 when the entity is at the radius.
In code, it is represented by theCTriggerProximity
class, defined in thetrigger.cpp
file.
Note:This entity cannot reliably detect when an entity exits the radius, which makes it only useful for detecting when one entity approaches another. This is due to the NearestEntityDistance
output only firing while the entity is inside the radius, and that it sends a parameter of only 0 or 1, depending on if the entity is near the center (0) or at the edge (1). These are the only times that the parameter changes. Use the OnEndTouch
output of trigger_multiple instead to detect when the entity moves away.
Tip:The main use of this entity is to detect proximity to a dynamic entity that can rotate, since the detection area is a consistent sphere. Spherical parented triggers are possible, but spherical brushes are not recommended.
Note:This entity does NOT work well in MP maps. It will function, but it will then break all other triggers in the map if you have multiple players in the map. Solo will show all the triggers working correctly though.
Keyvalues
- Point to Measure From ([todo internal name (i)]) <targetname>
- The name of the target entity, the origin of which is the point to measure another entity's distance from.
- Radius to measure within ([todo internal name (i)]) <string>
- The radius to which the distance should be mapped. Entities outside the radius will be ignored.
BaseTrigger
Expand
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable input).
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Flags
Inputs
BaseTrigger
Expand
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest (in all games since
)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base. (tested in: )
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- EndTouch (in all games since
) !FGD
- Behave as if !caller had just exited the trigger volume.
- DisableAndEndTouch (only in
 )
- Disables this trigger and calls EndTouch on all currently-touching entities.
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Outputs
- NearestEntityDistance <integer>
- Fired continuously when entities are touching the trigger volume.
The output parameter is the distance from the Point to Measure From to the nearest entity that passed the trigger filters.
The distance is mapped to the radius distance, so it will be 0 when the entity is on the point, and 1 when the entity is at the edge of the radius.