prop_energy_ball
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Note: The size of the ball can't be controlled and will always be very small. Use point_energy_ball_launcher instead.
Not to be confused with prop_combine_ball.
| CPropEnergyBall |
prop_energy_ball is a model entity available in ![]()
Portal series.
prop_energy_ball is a testing element used in portal. However, the entity is still usable in Portal 2 but you have to fix the texture. This entity has a very similar appearance to prop_combine_ball and has functions similar to prop_combine_ball.
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
FGD Code
@PointClass base(Targetname) iconsprite("effects/eball_finite_life.vmt") = prop_energy_ball :
"The actual ball created by point_energy_ball_launcher."
[
input explode(void) : "Explode this ball."
]