weapon_bugbait
Class hierarchy |
---|
CWeaponBugBait |
weapon_bugbait.cpp
|
weapon_bugbait
is a point entity available in Half-Life 2 series.
Bugbait used to command antlions if "Antlions are player's allies" global state is set with env_global or logic_auto. Primary fire throws the bugbait ordering antlions to move to its landing spot, while secondary fire calls them back towards the player. Player gets an infinite amount of them.
Before it is picked up, the pheropod follows all physics rules as if it were a prop_physics.
To detect when the player uses this entity, see point_bugbait.
Bug:The bugbait is set to an incorrect model in the FGD, causing it to appear as an error in Hammer. This is fixed in TeamSpen210's Hammer Addons. You will also need to delete the folder
Half-Life 2/hl2/models
, as it contains a broken duplicate of this model which Hammer fails to load. [todo tested in?]Flags
- [
1
] : Start Constrained
Prevents the model from moving. - [
2
] : Deny player pickup (reserve for NPC) - [
4
] : Not puntable by Gravity Gun
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.