point_posecontroller
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Class hierarchy |
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CPoseController |
point_posecontroller.cpp |
point_posecontroller
is a point entity available in all Source games since Half-Life 2: Episode Two. It controls a pose parameter of a prop and cycles the pose clientside.
Note:The posecontroller resets the prop's default animations.
Bug:Using an invalid or non-existant Pose Parameter will crash the game. [todo tested in?]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Prop Name (PropName) <string>
- Name of the prop to control.
- Fix:Change the keyvalue type from
string
totarget_destination
in the FGD. - Pose Parameter Name (PoseParameterName) <string>
- Name of the pose parameter to control.
- Pose Parameter Value (PoseValue) <float>
- Normalized value for the pose parameter from 0.0 and 1.0 (maps to min and max range).
Bug:
Pose Paramater Value
suffers from rounding or overflow errors. [todo tested in?]- Clarify: What effect does this have?
- Workaround:Apparently, constantly setting a new value using
SetPoseValue
can be used as a workaround. - Interpolation Time (InterpolationTime) <float>
- Number of seconds (0.0 to 10.0) for client to match absolute pose values.
Bug:The value must have a trailing decimal (such as .0), or it will completely break the pose controller. [todo tested in?]
- Should wrap from 0.0 to 1.0 when interpolating. (InterpolationWrap) <boolean>
- If set, wrap from 0.0 to 1.0 when interpolating.
- Cycle Frequency (CycleFrequency) <float>
- Base cycles per second from -10.0 to 10.0.
- Frequency Modulation Type (FModulationType) <choices>
- Control the way the interpolation blends between the poses.
Value Description 0
None 1
Sine 2
Square 3
Triangle 4
Sawtooth 5
Noise
- Frequency Modulation Time Offset (FModTimeOffset) <float>
- Modulation time offset from -1.0f to 1.0.
- Frequency Modulation Rate (FModRate) <float>
- Modulation cycles per second from -10.0f to 10.0.
- Frequency Modulation Amplitude (FModAmplitude) <float>
- Modulation extents from 0.0f to 10.0.
Inputs
- SetPoseParameterName <string>
- Sets the pose parameter to control.
- SetPoseValue <float>
- Set the pose parameter to a normalized value between 0.0 and 1.0 (maps to min and max range).
- SetInterpolationTime <float>
- Set the interpolation time to a number of seconds between 0.0 and 10.0.
- SetCycleFrequency <float>
- Set the pose parameter's base cycles per second from -10.0f to 10.0.
- SetFModType <integer>
- Set the type of frequency modulation.
- SetFModTimeOffset <float>
- Set the modulation time offset from -1.0f to 1.0.
- SetFModRate <float>
- Set the modulation cycles per second from -10.0f to 10.0.
- SetFModAmplitude <float>
- Set the modulation extents from 0.0f to 10.0.
- RandomizeFMod <float>
- Randomize the frequency modulation by an extremeness of 0.0 to 1.0.
- GetFMod
- Outputs the current modulation settings in console. !FGD