logic_coop_manager
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CLogicCoopManager | 
|  logicentities.cpp | 

logic_coop_manager  is a   logical entity  available in  Portal 2. (also in
 Portal 2. (also in  !FGD) It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc.
 !FGD) It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Default State A (DefaultPlayerStateA) <boolean>
- The default state of A
- Default State B (DefaultPlayerStateB) <boolean>
- The default state of B
Inputs
- SetStateATrue
- Set State A to TRUE
- SetStateAFalse
- Set State A to FALSE
- ToggleStateA
- Toggle State A
- SetStateBTrue
- Set State B to TRUE
- SetStateBFalse
- Set State B to FALSE
- ToggleStateB
- Toggle State B
Outputs
- OnChangeToAllTrue
- !activator = !caller = this entity
 Fires when ALL of the values change to TRUE for the first time
- OnChangeToAnyTrue
- !activator = !caller = this entity
 Fires when ANY of the values change to TRUE for the first time
- OnChangeToAllFalse
- !activator = !caller = this entity
 Fires when ALL of the values change to FALSE for the first time
- OnChangeToAnyFalse
- !activator = !caller = this entity
 Fires when ANY of the values change to FALSE for the first time























