logic_coop_manager

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Class hierarchy
CLogicCoopManager
CLogicalEntity
CServerOnlyEntity
CBaseEntity
logicentities.cpp
Logic coop manager.png

logic_coop_manager is a logical entity available in Portal 2 Portal 2. (also in Garry's Mod !FGD) It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc.


KeyValues

Name (targetname) <string> [ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Default State A (DefaultPlayerStateA) <boolean>
The default state of A
Default State B (DefaultPlayerStateB) <boolean>
The default state of B

Inputs

SetStateATrue
Set State A to TRUE
SetStateAFalse
Set State A to FALSE
ToggleStateA
Toggle State A
SetStateBTrue
Set State B to TRUE
SetStateBFalse
Set State B to FALSE
ToggleStateB
Toggle State B

Outputs

OnChangeToAllTrue
!activator = !caller = this entity
Fires when ALL of the values change to TRUE for the first time
OnChangeToAnyTrue
!activator = !caller = this entity
Fires when ANY of the values change to TRUE for the first time
OnChangeToAllFalse
!activator = !caller = this entity
Fires when ALL of the values change to FALSE for the first time
OnChangeToAnyFalse
!activator = !caller = this entity
Fires when ANY of the values change to FALSE for the first time