trigger_asw_jump is a brush entity available in
Alien Swarm. It causes Alien Drones to jump when entering the trigger
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Jump Destination Name
- The name of the item Drones should jump to (use an info_target).
Min. Marine Distance
- If a marine is within this distance from the Drone, the Drone will not jump.
Clear Orders
- Clear the jumpers orders when he jumps if yes
Check enemy direction
- If the alien has an enemy, check it's in the direction of the jump, else don't jump.
Check Trigger Jumped Already
- Don't jump if the alien has trigger jumped already.
Retry Failed Jumps
- If set and the alien can't make the jump, the alien will stand and wait until he can make the jump.
Force Jump
- Forces alien to jump with the Force Angle and Speed, without using the jump target and without checking for a valid jump or enemy.
Force Jump Pitch Yaw Roll
- Direction the alien should do a forced jump.
Force Jump Speed
- Speed of forced jump.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
Outputs
BaseTrigger
- OnStartTouch
- !activator = entity that caused this output
!caller = this entity
- Fired when a valid entity starts touching this trigger.
- OnStartTouchAll
- !activator = entity that caused this output
!caller = this entity
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch will fire.
- OnEndTouch
- !activator = entity that caused this output
!caller = this entity
- Fired when a valid entity stops touching this trigger.
Note: Will also fire for entities touching it when trigger is disabled via Disable input
Warning: This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning: OnEndTouch can fire before OnStartTouch under certain circumstances[How?] where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch.
- OnEndTouchAll
- !activator = entity that caused this output
!caller = this entity
- Fired when all valid entities stop touching this trigger.
- OnTouching (in all games since
)
- !activator = !caller = this entity
- Fired if something is currently touching this trigger when
TouchTest is fired.
- OnNotTouching (in all games since
)
- !activator = !caller = this entity
- Fired if nothing is currently touching this trigger when
TouchTest is fired.
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Inputs
BaseTrigger
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest (in all games since
)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base. (tested in: )
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- EndTouch (in all games since
) !FGD
- Behave as if !caller had just exited the trigger volume.
- DisableAndEndTouch (only in
 )
- Disables this trigger and calls EndTouch on all currently-touching entities.
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