chicken

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Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
Class hierarchy
CChicken
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
chicken.cpp
Chicken since 2021-05-03.
Chicken before 2021-05-03.

chicken is a model entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. This is an animated chicken. It moves around and plays some sounds by itself.

  • A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
  • It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
  • It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
  • Chickens spawn independently around the map in the CS:GO/CS2 Deathmatch Deathmatch game mode.

The chicken model has multiple color variants that can be set with this entity's skin KeyValue and/or Input with a value within 0-4.

Keyvalues

Name (targetname) <string> [ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Chicken Model (SetBodyGroup) <choices>
Holiday submodels of chicken.
  • 0 : Default
  • 1 : Party Hat
  • 2 : Ghost
  • 3 : Sweater
  • 4 : Bunny ears
  • 5 : Pumpkin head

See Also