chicken
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Class hierarchy |
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CChicken |
chicken.cpp |
chicken
is a point entity available in Counter-Strike: Global Offensive.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Entity Description
This is an animated chicken. It moves around and plays some sounds by itself.
- A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
- It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
- It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
- Chickens spawn independently around the map in the Deathmatch game mode.
The chicken model has multiple color variants that can be set with this entity's skin
KeyValue and/or Input with a value within 0-4.
Keyvalues
- Chicken Model (SetBodyGroup) <choices>
- Holiday submodels of chicken.
- 0 : Default
- 1 : Party Hat
- 2 : Ghost
- 3 : Sweater
- 4 : Bunny ears
- 5 : Pumpkin head