chicken
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This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CChicken |
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chicken
is a model entity available in Counter-Strike: Global Offensive.
This is an animated chicken. It moves around and plays some sounds by itself.
- A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
- It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
- It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
- Chickens spawn independently around the map in the
Deathmatch game mode.
The chicken model has multiple color variants that can be set with this entity's skin
KeyValue and/or Input with a value within 0-4.
Keyvalues
- Name (targetname) <string> [ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Chicken Model (SetBodyGroup) <choices>
- Holiday submodels of chicken.
- 0 : Default
- 1 : Party Hat
- 2 : Ghost
- 3 : Sweater
- 4 : Bunny ears
- 5 : Pumpkin head