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info_target

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Info target.png

info_target is a point entity available in all Source Source games.

Class hierarchy
CInfoTarget
CPointEntity
CBaseEntity
beam_shared.cpp

It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.

It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourcePortalTeam Fortress 2Left 4 DeadPortal 2Counter-Strike: Global Offensive.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Transmit to client (respect PVS) : [1]
Always transmit to client (ignore PVS) : [2] (in all games since Left 4 Dead 2)

See Also