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info_hlvr_toner_port

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info_hlvr_toner_port is a point entity available in Half-Life: Alyx Half-Life: Alyx.

The info_hlvr_toner_port is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The desired orientation will decide the direction the path takes upon activation. Activation by the multi-tool will only rotate the socket 90 degrees. As such the starting rotation and desired rotation should be assigned accordingly (Roughly 0>90 90>180 180>270 and 270>0). By targeting this entity and firing the SetComplete input, all connected elements will be hidden.

Properties

Start Port Visible (StartPortVisible) <boolean>
Starting visibility of this toner port ONLY (not connected paths/junctions)
Start Visible (StartVisible) <boolean>
Starting visibility of this port and elements connected to it
Initial Orientation (initial_orientation) <choices>
  • 0: 0 Degrees (default)
  • 1: 90 Degrees
  • 2: 180 Degrees
  • 3: 270 Degrees
Desired Orientation (desired_orientation) <choices>
  • 0: 0 Degrees
  • 1: 90 Degrees
  • 2: 180 Degrees (default)
  • 3: 270 Degrees
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Source 2 Targetname
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist>
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Create Client-Only Entity (clientSideEntity) <choices>
  1. No
  2. Yes
Source 2 Transform
Note.pngNote: These are "Embedded Properties" which are hard-coded to appear on every entity in Hammer, regardless of their presence in any FGD files.
Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.

Inputs

SetPortVisible
Set visibility of this toner port ONLY (not connected paths/junctions)
SetVisible
Set visibility of this port and elements connected to it
SetComplete
Set completeness of this port and elements connected to it

EnableDisable:

Enable / Disable <void>
Enable/disable this entity from performing its task. It might also disappear from view.
Source 2 Targetname
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
Note.pngNote: Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.
AddOutput <stringRedirectInput/string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
RunScriptFile <stringRedirectInput/string>
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <stringRedirectInput/string>
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
CallScriptFunction <stringRedirectInput/string>
Execute a VScript function in the scope of the receiving entity.
CallPrivateScriptFunction <stringRedirectInput/string>
Calls a script function from this entity's private script scope.
CallGlobalScriptFunction <stringRedirectInput/string>
Calls a script function in the global script scope.

Outputs

Source 2 Targetname
OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled
This Output fires when the entity is killed and removed from the game.

See also