Enabled and disabled in the same scene
env_spherical_vignette is a point entity available in
Half-Life: Alyx.
The env_spherical_vignette is a point entity which acts similar to gradient fog but can be placed in set locations rather than being attached to the player. The Fog itself is cast radially from the entity origin and can fade seamlessly over mesh geometry both static and dynamic.
Properties
- Vignette Start Distance (vignettestart) <float>
- Default 30.0
- Vignette End Distance (vignetteend) <float>
- Default 120.0
- Far Z (farz) <float>
- Vignette Maximum Opacity (vignettemaxopacity) <float>
- Default 1.0
- Vignette Color (R G B) (vignettecolor) <color255>
- Default (0 0 0)
- Vignette Strength (vignettestrength) <float>
- Default 1.0
- Vignette Falloff Exponent (vignettefalloffexponent) <float>
- Exponent for distance falloff. (Default 1.0)
- Fade Time (fadetime) <float>
- How much time it takes to fade in new values. (Default 1.0)
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Source 2 Targetname
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist>
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Create Client-Only Entity (clientSideEntity) <choices>
- No
- Yes
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Source 2 Transform
Note: These are "Embedded Properties" which are hard-coded to appear on every entity in Hammer, regardless of their presence in any FGD files.
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
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Inputs
- SetVignetteStartDistance
- Set vignette start distance
- SetVignetteEndDistance
- Set vignette end distance
- SetVignetteMaxOpacity
- Set vignette max opacity
- SetVignetteFalloffExponent
- Set vignette falloff exponent
- SetVignetteColor
- Set vignette color
- SetVignetteStrength
- Set vignette strength
EnableDisable:
- Enable / Disable <void>
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Source 2 Targetname
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist>
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Create Client-Only Entity (clientSideEntity) <choices>
- No
- Yes
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See also