item_ammo_357

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)
Class hierarchy
CItem_Box357Rounds
CItem
CBaseAnimating
CBaseEntity
item_ammo.cpp

item_ammo_357 is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Item ammo 357.png

It's a box of .357 Magnum caliber ammo for the weapon_357.

The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

  • Easy: 7
  • Normal: 6
  • Hard: 3


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  •  Start Constrained : [1]
       Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also