This entity is obsolete; its use is discouraged and it may only exist/function in older engine branches.
func_placement_clip is a brush entity available in Portal 2. It "specifies a region where things cannot be built", according to its description in the default FGD. The entity is believed to be a leftover from F-STOP, along with
info_placement_helper. While the latter entity was reused for Portal placement, this one was not, and has no known functionality in the final game.
- Filter Name
- Name of filter entity to test against activators.
- Start Disabled
- Stay dormant until activated (with the
4] : func_pushable
8] : Physics Objects
16] : Only player ally NPCs
32] : Only clients in vehicles
64] : Everything (not including physics debris)
512] : Only clients *not* in vehicles
1024] : Physics debris
2048] : Only NPCs in vehicles (respects player ally flag)
4096] : Disallow Bots
TouchTest(in all games since )
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch(in all games since ) !FGD
- Behave as if the
!callerentity had just entered the trigger volume. Accepts non-physical entities.
EndTouch(in all games since ) !FGD
- Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch(only in ())
- Disables this trigger and calls EndTouch on all currently-touching entities.
- Toggles this trigger between enabled and disabled states.
- Enable/disable this entity from performing its task. It might also disappear from view.
- Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire. (
!activatoris the exiting entity.)
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
- Fires when the last entity in the entity's area exits this trigger or when this entity is disabled. Only entities that passed this trigger's filters are considered. (
!activatoris the last exiting entity.)
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (
!activatoris the "toucher.")
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.