logic_register_activator
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logic_register_activator
is a point entity available in all Source games since Portal 2. It stores an entity and sends messages with it as the activator.
Useful for keeping track of entities with mangled names due to template spawners and instances.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- Toggle
- Toggle between enabled and disabled.
- FireRegisteredAsActivator1 to FireRegisteredAsActivator4
- Start a message from this entity using the matching OnRegisteredActivating - but the activator is the registered entity.
- RegisterEntity <string>
- Stores an entity to later be used as an activator.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnRegisteredActivate1 to OnRegisteredActivate4
- Fired to send a message using the registered as the activator.