trigger_teleport_relative
trigger_teleport_relative
is a brush entity available in Source 2013 Multiplayer. (also in )
Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Offset (X Y Z)
(???)
<vector> - The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
BaseTrigger:
- [
4
] : func_pushable
- [
8
] : Physics Objects
- [
16
] : Only player ally NPCs
- [
32
] : Only clients in vehicles
- [
64
] : Everything (not including physics debris)
- [
512
] : Only clients *not* in vehicles
- [
1024
] : Physics debris
- [
2048
] : Only NPCs in vehicles (respects player ally flag)
- [
4096
] : Disallow Bots
Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since )- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since ) !FGD- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since ) !FGD- Behave as if !caller had just exited the trigger volume.
Outputs
BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.
OnTouching
(in all games since )- Fired if something is currently touching this trigger when
TouchTest
is fired.
OnNotTouching
(in all games since )- Fired if nothing is currently touching this trigger when
TouchTest
is fired.