trigger_teleport_relative
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| CTriggerTeleportRelative |
trigger_teleport_relative is a trigger entity available in all
Source games since
Source 2013 Multiplayer. (also in ![]()
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It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) (teleportoffset) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
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Flags
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Inputs
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Outputs
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FGD Code
[Todo]
See also
Categories:
- CBaseTrigger
- Trigger entities
- Source base entities
- Source base trigger entities
- Black Mesa entities
- Black Mesa trigger entities
- Garry's Mod entities
- Garry's Mod trigger entities
- Mapbase entities
- Mapbase trigger entities
- Counter-Strike: Source entities
- Counter-Strike: Source trigger entities
- Day of Defeat: Source entities
- Day of Defeat: Source trigger entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source trigger entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch trigger entities
- Team Fortress 2 entities
- Team Fortress 2 trigger entities