grenade_spit

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Source Engine ( General | Half-Life: Source | Black Mesa )
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CGrenadeSpit
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
grenade_spit.cpp

grenade_spit is a model entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Portal Portal, and Source SDK Base 2007 Source SDK Base 2007.

Warning.pngWarning:
  • The {{{game4}}} parameter is inconsistent with the name defined by the {{Source SDK Base 2007}} template. This can most likely be fixed by setting the value of the {{{game4}}} parameter to Source SDK Base 2007.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is the projectile spat by npc_antlion with flag Worker Type set.

Multiple projectiles are shot by the antlion worker with different sizes corresponding to models models/spitball_large.mdl, models/spitball_medium.mdl, models/spitball_small.mdl and damage multipliers 1x, 0.5x, 0.25x.

The sound playing if projectile is large or medium is NPC_Antlion.PoisonBall

Convars

ConVar    sk_antlion_worker_spit_grenade_dmg		  ( "sk_antlion_worker_spit_grenade_dmg", "20", FCVAR_NONE, "Total damage done by an individual antlion worker loogie.");
ConVar	  sk_antlion_worker_spit_grenade_radius		  ( "sk_antlion_worker_spit_grenade_radius","40", FCVAR_NONE, "Radius of effect for an antlion worker spit grenade.");
ConVar	  sk_antlion_worker_spit_grenade_poison_ratio ( "sk_antlion_worker_spit_grenade_poison_ratio","0.3", FCVAR_NONE, "Percentage of an antlion worker's spit damage done as poison (which regenerates)"); 

Gallery

See also