tf_point_nav_interface
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| CPointNavInterface |
tf_point_nav_interface is a logical entity available in
Team Fortress 2. Primarily used for Mann vs Machine, it allows mappers or mission writers to interact with the Navigation Mesh via Inputs and Outputs.
As of writing it is used to recalculate the Navigation Mesh during runtime/in-game.
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).