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tf_point_nav_interface

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C++ Class hierarchy
CPointNavInterface
↳CPointEntity
↳CBaseEntity
C++ tf_nav_interface.cpp

tf_point_nav_interface is a logical entity available in Team Fortress 2 Team Fortress 2. Primarily used for Mann vs Machine, it allows mappers or mission writers to interact with the Navigation Mesh via Inputs and Outputs.

As of writing it is used to recalculate the Navigation Mesh during runtime/in-game.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RecomputeBlockers
Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).