weapon_slam

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C++ Class hierarchy
CWeapon_SLAM
CBaseHL2MPCombatWeapon
CWeaponHL2MPBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_slam.cpp
W slam.PNG

weapon_slam is a model entity available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch, Entropy : Zero 2 Entropy : Zero 2, Mapbase Mapbase, and Garry's Mod Garry's Mod. A tripmine. It can be placed on walls or be thrown and remotely detonated. Up to five can be held at a time.

Before it is picked up, the tripmine also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.