team_train_watcher

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team_train_watcher is a point entity available in Team Fortress 2 Team Fortress 2.

This entity consumes 1 edict slots at runtime.

Entity description

Entity that tracks the train progress through train escort maps. Adding this entity to a map makes Team Fortress 2 classify the map as a train escort (Payload) map.

For a Payload Race map, you also need a tf_logic_multiple_escort entity.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Allow the train to recede? ([todo internal name (i)]) <boolean>
Handle Train Movement ([todo internal name (i)]) <boolean> !FGD
If Yes, the watcher will handle three-speed forward movement, receding, and roll forward/back zones. Slow areas (such as for uphill) will need to be done manually by sending the watcher a SetSpeedForwardModifier input.
uphill_speed_modifier ([todo internal name (i)])  !FGD
speed_forward_modifier ([todo internal name (i)])  !FGD
env_spark_name ([todo internal name (i)]) <targetname> !FGD
The name of the env_spark for the train.
Default Speed Modifier ([todo internal name (i)]) <float>
0 to 1 scaling of the train's max speed. Can be adjusted with the SetSpeedForwardModifier input. Only functions with Handle Train Movement enabled.
Min Speed for Speed Level 1 ([todo internal name (i)]) <float>
Min Speed for Speed Level 2 ([todo internal name (i)]) <float>
Min Speed for Speed Level 3 ([todo internal name (i)]) <float>

Inputs

TFTeam:

SetTeam <integer>
Changes the entity's Team keyvalue.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
SetNumTrainCappers <integer>
Set Number of players capping the train.
SetSpeedForwardModifier <float>
OnStartOvertime
Sets the cart to 5 seconds until recede.

Outputs

OnTrainStartRecede
Sent when the train should start receding.

See also

Creating a payload map for Team Fortress 2