func_nav_attribute_region
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Class hierarchy |
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CFuncNavAttributeRegion |
func_nav_attribute_region
is a brush entity available in Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate
/nav_generate_incremental
. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALE
attribute.
Tip:In , Attributes are automatically applied after this entity spawns in, which is also every new round.
Note:Attributes set will persists when a round ends!
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Precise (precise) <choices> (only in )
- Crouch (crouch) <choices> (only in )
- Stairs (stairs) <choices> (only in )
- Tank Only (tank_only) <choices> (only in )
- Mob Only (mob_only) <choices> (only in )
- If either of the above 5 are enabled, their respective nav attributes will also be applied.
- 0 : Off
- 1 : On
- Remove Attributes (remove_attributes) <integer> (only in )
- Remove attributes from nav areas instead of applying them.
Inputs
- ApplyNavAttributes
- Reapply, or remove if the keyvalue was set, the nav attributes for nav meshes covered by its volume. Bug:Doesn't work in Left 4 Dead [todo tested in?]
Flags
EMPTY
: [2]
STOP_SCAN
: [4] !FGD
BATTLESTATION
: [32]
FINALE
: [64]
PLAYER_START
(Mission start) : [128]
BATTLEFIELD
: [256]
NOT_CLEARABLE
: [1024]
CHECKPOINT
: [2048]
OBSCURED
: [4096] !FGD
()
NO_MOBS
: [8192]
THREAT
: [16384] !FGD
RESCUE_VEHICLE
: [32768] !FGD
()
RESCUE_CLOSET
: [65536] !FGD
()
NOTHREAT
: [524288] (only in )
LYINGDOWN
: [1048576] (only in )
Note:In , these values are also usable with the spawn attribute methods found in the
TerrorNavArea
VScript class.