func_nav_attribute_region
Class hierarchy |
---|
CFuncNavAttributeRegion |
func_nav_attribute_region
is a brush entity available in Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate
/nav_generate_incremental
. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALE
attribute.
Tip:In , Attributes are automatically applied after this entity spawns in, which is also every new round.
Note:Attributes set will persists when a round ends!
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Precise
(precise)
<choices> (only in ) - Crouch
(crouch)
<choices> (only in ) - Stairs
(stairs)
<choices> (only in ) - Tank Only
(tank_only)
<choices> (only in ) - Mob Only
(mob_only)
<choices> (only in ) - If either of the above 5 are enabled, their respective nav attributes will also be applied.
- 0 : Off
- 1 : On
- Remove Attributes
(remove_attributes)
<integer> (only in ) - Remove attributes from nav areas instead of applying them.
Inputs
ApplyNavAttributes
- Reapply, or remove if the keyvalue was set, the nav attributes for nav meshes covered by its volume. Bug:Doesn't work in Left 4 Dead [todo tested in?]
Flags
EMPTY
: [2]
STOP_SCAN
: [4]
!FGD
BATTLESTATION
: [32]
FINALE
: [64]
PLAYER_START
(Mission start) : [128]
BATTLEFIELD
: [256]
NOT_CLEARABLE
: [1024]
CHECKPOINT
: [2048]
OBSCURED
: [4096]
!FGD
()
NO_MOBS
: [8192]
THREAT
: [16384]
!FGD
RESCUE_VEHICLE
: [32768]
!FGD
()
RESCUE_CLOSET
: [65536]
!FGD
()
NOTHREAT
: [524288]
(only in )
LYINGDOWN
: [1048576]
(only in )
Note:In , these values are also usable with the spawn attribute methods found in the
TerrorNavArea
VScript class.