func_nav_attribute_region

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class hierarchy
CFuncNavAttributeRegion
CBaseEntity
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func_nav_attribute_region is a brush entity available in Left 4 Dead series Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute.

Tip.pngTip:In Left 4 Dead 2, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note.pngNote:Attributes set will persists when a round ends!

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

NavAttributeRegion:
Precise (precise) <choices> (only in Left 4 Dead 2)
Crouch (crouch) <choices> (only in Left 4 Dead 2)
Stairs (stairs) <choices> (only in Left 4 Dead 2)
Tank Only (tank_only) <choices> (only in Left 4 Dead 2)
Mob Only (mob_only) <choices> (only in Left 4 Dead 2)
If either of the above 5 are enabled, their respective nav attributes will also be applied.
  • 0 : Off
  • 1 : On
Remove Attributes (remove_attributes) <integer> (only in Left 4 Dead 2)
Remove attributes from nav areas instead of applying them.

Inputs


NavAttributeRegion:
ApplyNavAttributes
Reapply, or remove if the keyvalue was set, the nav attributes for nav meshes covered by its volume.
Icon-Bug.pngBug:Doesn't work in Left 4 Dead Left 4 Dead

Flags

Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.

NavAttributeRegion:

  •  [2] : EMPTY
  •  [4] : STOP_SCAN !FGD
  •  [32] : BATTLESTATION
  •  [64] : FINALE
  •  [128] : PLAYER_START (Mission start)
  •  [256] : BATTLEFIELD
  •  [1024] : NOT_CLEARABLE
  •  [2048] : CHECKPOINT
  •  [4096] : OBSCURED !FGD (Left 4 Dead)
  •  [8192] : NO_MOBS
  •  [16384] : THREAT !FGD
  •  [32768] : RESCUE_VEHICLE !FGD (Left 4 Dead)
  •  [65536] : RESCUE_CLOSET !FGD (Left 4 Dead)
  •  [524288] : NOTHREAT (only in Left 4 Dead 2)
  •  [1048576] : LYINGDOWN (only in Left 4 Dead 2)
Note.pngNote:In Left 4 Dead 2, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.


See also