item_ammo_smg1_large
Class hierarchy |
---|
CItem_LargeBoxMRounds |
item_ammo.cpp
|
item_ammo_smg1_large
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch. It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 225
- Normal: 225
- Hard: 135
Bug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD. [todo tested in?]
Note: The
item_ammo_smg1_large
entity looks exact like the item_ammo_smg1 entity
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this item.
!activator
is the player.
OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by
+use
. - Picked up by gravity gun.
- Punted by gravity gun.
See Also
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Pages with uncategorized bugs
- Items