info_hlvr_toner_juntion
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info_hlvr_toner_juntion
is a point entity available in Half-Life: Alyx.
Entity description
The info_hlvr_toner_junction is the interactive portion of a toner puzzle, used to create a rotating switch that re-routes electricity. It can take up to four info_hlvr_toner_path inputs and has a variety of shapes to choose from.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transform locked) <boolean>
- Lock the transform at its current value, preveting the transform of the node from being modified.
- Force Hidden (force hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editor only) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Misc Entity Scripts ([todo internal name (i)]) <string>
- Name(s) of script files that are executed after all entities have spawned.
- Topology ([todo internal name (i)]) <choices>
-
- 0: I Junction
- 1: L Junction
- 2: T Junction
- 3: LL Junction
- 4: Static T Junction
- 5: Static + Junction
- Orientation ([todo internal name (i)]) <choices>
-
- 0: 0 Degrees
- 1: 90 Degrees
- 2: 180 Degrees
- 3: 270 Degrees
- Inset Distance ([todo internal name (i)]) <float>
- How far the path is inset from this junction's position. Default (-1) is 8 units. The offset will be displayed visually in the editor.
- Connected Path Entity 0 (Right) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 0 (Right)
- Connected Path Entity 1 (Top) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 1 (Top)
- Connected Path Entity 2 (Left) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 2 (Left)
- Connected Path Entity 3 (Bottom) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 3 (Bottom)
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input
Inputs
AlyxTargetName:
- RunScriptFile
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
- CallScriptFunction
- Execute a VScript function in the scope of the receiving entity.
- CallPrivateScriptFunction
- Execute a VScript function from this entity's private script scope
- CallGlobalScriptFunction
- Execute a VScript function from the global script scope
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and its children from the world. Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
.
- AddOutput <string>
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.