prop_thumper
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Note:This prop includes all the sounds and dust effects, no additional entities are needed.
| CPropThumper |
prop_thumper is a point entity available in
Half-Life 2 series.
An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults tomodels/props_combine/CombineThumper002.mdl.
- Dust Scale (dustscale) <choices>
- Size of the dust.
Literal Value Description 128 Small Thumper 256 Large Thumper
Inputs
- Enable
- Enable Thumper.
- Disable
- Disable Thumper.
Outputs
- OnThumped
- !activator = !caller = this entity
Fired whenever the hammer hits the ground and triggers the effects.