prop_thumper
Jump to navigation
Jump to search
prop_thumper
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
Entity description
An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.
Note:This prop includes all the sounds and dust effects, no additional entities are needed.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- World model ([todo internal name (i)]) <model path>
- Select the model for the thumper. (Suggested model: models/props_combine/CombineThumper002.mdl)
- Dust Scale ([todo internal name (i)]) <choices>
- Size of the dust.
Literal Value Description 128 Small Thumper 256 Large Thumper
Inputs
- Enable
- Enable Thumper.
- Disable
- Disable Thumper.
Outputs
- OnThumped
- Fired whenever the hammer hits the ground and triggers the effects.