prop_thumper

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Class hierarchy
CPropThumper
CBaseAnimating
CBaseEntity
prop_thumper.cpp
The Thumper in Half-Life 2.

prop_thumper is a point entity available in Half-Life 2 series Half-Life 2 series.

An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Note.pngNote:This prop includes all the sounds and dust effects, no additional entities are needed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model specified this defaults to models/props_combine/CombineThumper002.mdl

Dust Scale (dustscale) <choices>
Size of the dust.
Literal Value Description
128 Small Thumper
256 Large Thumper

Inputs

Enable
Enable Thumper.
Disable
Disable Thumper.

Outputs

OnThumped
!activator = !caller = this entity
Fired whenever the hammer hits the ground and triggers the effects.

See also