prop_thumper
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Warning:
Note:This prop includes all the sounds and dust effects, no additional entities are needed.
| CPropThumper |
prop_thumper is a point entity available in
Half-Life 2 series.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{Half-Life 2 series}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter to something like GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults tomodels/props_combine/CombineThumper002.mdl.
- Dust Scale (dustscale) <choices>
- Size of the dust.
Literal Value Description 128 Small Thumper 256 Large Thumper
Inputs
- Enable
- Enable Thumper.
- Disable
- Disable Thumper.
Outputs
- OnThumped
- !activator = !caller = this entity
- Fired whenever the hammer hits the ground and triggers the effects.