game_ragdoll_manager
Class hierarchy |
---|
CRagdollManager |
ragdoll_manager.cpp
|
game_ragdoll_manager
is a point entity available in all Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons.
Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Ragdoll Count
(MaxRagdollCount)
<integer> - Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Warning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
- Max Ragdoll Count DX8
(MaxRagdollCountDX8)
<integer> - Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
- Save Important Ragdolls
(SaveImportant)
<boolean> - Should the ragdoll manager make sure ally ragdolls aren't deleted?
Inputs
SetMaxRagdollCount
<integer>- Set the Max Ragdoll Count.
SetMaxRagdollCountDX8
<integer>- Set the Max Ragdoll Count on DX8 hardware.