point_combine_ball_launcher
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point_combine_ball_launcher
is a point entity available in Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note: this entity can be parented by manually adding the parentname keyvalue.
This entity is derived from func_combine_ball_spawner.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count (ballcount) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed (minspeed) <float>
- The minimum speed of balls that fly in the spawner.
- Max ball speed (maxspeed) <float>
- The maximum speed of balls that fly in the spawner
- Ball radius (ballradius) <float>
- The radius of the energy balls.
- Ball Type (balltype) <choices>
-
- 1 : Combine Energy Ball 1
- 2 : Combine Energy Ball 2
- 3 : Combine Energy Ball 3
- Ball Respawn Time (ballrespawntime) <float>
- The energy balls respawn time.
- Noise to launch direction (launchconenoise) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseye (bullseyename) <string>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces (maxballbounces) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball