point_combine_ball_launcher

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point_combine_ball_launcher is a point entity available in Half-Life 2: Episode One Half-Life 2: Episode One.

Entity description

This point entity launches combine balls from its origin.

!FGD Note: this entity can be parented by manually adding the parentname keyvalue.

This entity is derived from func_combine_ball_spawner.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Ball count (ballcount) <integer>
This is how many balls will be bouncing around inside the spawner.
Min ball speed (minspeed) <float>
The minimum speed of balls that fly in the spawner.
Max ball speed (maxspeed) <float>
The maximum speed of balls that fly in the spawner
Ball radius (ballradius) <float>
The radius of the energy balls.
Ball Type (balltype) <choices>
  • 1 : Combine Energy Ball 1
  • 2 : Combine Energy Ball 2
  • 3 : Combine Energy Ball 3
Ball Respawn Time (ballrespawntime) <float>
The energy balls respawn time.
Noise to launch direction (launchconenoise) <integer>
Noise in degrees added to the launch direction.
Name of Bullseye (bullseyename) <string>
If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
Max number of bounces (maxballbounces) <integer>
Maximum number of bounces the balls are allowed to do before they are removed.
Parent (parentname) <string>
!FGD The name of the entity this entity is parented to.

Flags

  • 1 : Attach bullseye
Create my bullseye
  • 2 : Ball/player collide
Allow launched balls to collide with player

Inputs

LaunchBall
Launch ball

Outputs

See also