point_combine_ball_launcher
point_combine_ball_launcher
is a point entity available in Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note: this entity can be parented by manually adding the parentname keyvalue.
This entity is derived from func_combine_ball_spawner.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count
(ballcount)
<integer> - This is how many balls will be bouncing around inside the spawner.
- Min ball speed
(minspeed)
<float> - The minimum speed of balls that fly in the spawner.
- Max ball speed
(maxspeed)
<float> - The maximum speed of balls that fly in the spawner
- Ball radius
(ballradius)
<float> - The radius of the energy balls.
- Ball Type
(balltype)
<choices> -
- 1 : Combine Energy Ball 1
- 2 : Combine Energy Ball 2
- 3 : Combine Energy Ball 3
- Ball Respawn Time
(ballrespawntime)
<float> - The energy balls respawn time.
- Noise to launch direction
(launchconenoise)
<integer> - Noise in degrees added to the launch direction.
- Name of Bullseye
(bullseyename)
<string> - If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces
(maxballbounces)
<integer> - Maximum number of bounces the balls are allowed to do before they are removed.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
LaunchBall
- Launch ball