logic_active_autosave
Class hierarchy |
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CLogicActiveAutosave |
logicentities.cpp
|
logic_active_autosave
is a point entity available in all Source games.
It is used to look for opportunities to autosave.
Keyvalues
- Initiation Hit Points
(MinimumHitPoints)
<integer> - Start looking for an opportunity to save if player drops below this hitpoint level.
- Trigger Hit Points
(TriggerHitPoints)
<integer> - If started looking for an opportunity, save when hitpoints reach this level.
- Time to trigger
(TimeToTrigget)
<float> - If > 0, how long to try and get a save off before giving up
- Dangerous time
(DangerousTime)
<float> - If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.