info_hlvr_equip_player
info_hlvr_equip_player is a point entity available in the following Source 2 engine games:
Half-Life: Alyx. It is used to equip the HLVR Player with weapons or items.
Keyvalues
- equip_on_mapstart
<boolean>
- Equip on map start (Default: 1)
- energygun
<boolean>
- Give Energygun
- shotgun
<boolean>
- Give Shotgun
- rapidfire
<boolean>
- Give Rapidfire Pistol
- multitool
<boolean>
- Give Multi-tool
- flashlight
<boolean>
- Give Flashlight
- flashlight_enabled
<boolean>
- Flashlight is enabled
- grabbitygloves
<boolean>
- Give Grabbity Gloves
- itemholder
<boolean>
- Give Item Holder
- set_ammo
<integer>
- Set Pistol Ammo (-1 to leave it)
- set_ammo_rapidfire
<integer>
- Set Rapid Fire Ammo (-1 to leave it). Needs to be multiple of 90
- set_ammo_shotgun
<integer>
- Set Shotgun Ammo (-1 to leave it)
- set_resin
<integer>
- Set Resin (-1 to leave it)
- start_weapons_empty
<boolean>
- Start Weapons Empty
- inventory_enabled
<boolean>
- Enable inventory (Weapon Switch)
- backpack_enabled
<boolean>
- Enable Backpack
- allow_removal
<boolean>
- Allow Removal. If set, any equipment the player has that isn't flagged by this info_hlvr_equip_player will be removed from the player.
Pistol Upgrades:
Rapidfire Upgrades:
- rapidfire_upgrade_reflexsight
- Rapidfire Upgrade Reflex Sight
- rapidfire_upgrade_lasersight
- Rapidfire Upgrade Laser Sight
- rapidfire_upgrade_extended_magazine
- Rapidfire Upgrade Extended Magazine
Shotgun Upgrades:
- shotgun_upgrade_autoloader
- Shotgun upgrade Autoloader
- shotgun_upgrade_grenade
- Shotgun upgrade Grenade Launcher
- shotgun_upgrade_lasersight
- Shotgun upgrade Laser Sight
- shotgun_upgrade_quickfire
- Shotgun upgrade Quick Fire
Targetname:
- Name
(targetname)
<string>
- The targetname that other entities refer to this entity by.
- Entity Scripts
(vscripts)
<scriptlist>
(in all games since)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Inputs
EquipNow
- Equip the HLVR player with selected items.
EnableInventory
- Enable the HLVR player's inventory (Weapon Switch).
EnableBackpack
- Enable the HLVR player's backpack.
VScript:
RunScriptFile
<string>
- Load and execute a script file.
RunScriptCode
<string>
- Execute a fragment of script code.
CallScriptFunction
<string>
- Call a script function.
CallPrivateScriptFunction
<string>
- Calls a script function from this entity's private script scope.
CallGlobalScriptFunction
<string>
- Calls a script function in the global script scope.
Targetname:
Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and its children from the world.
Note: Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
. AddOutput
<string>
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs. Use
!FGD- Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
RunScriptFile
<script>
(in all games since)
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode
<string>
(in all games since)
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug: In
, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.
Warning: Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction
<string>
(in all games since) !FGD
- Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin
<coordinates>
(in all games since) !FGD
- Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles
<angles>
(in all games since) !FGD
- Set this entity's angles.
Outputs
Targetname:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in)
- This output fires when the entity is killed and removed from the game.