func_flag_alert
func_flag_alert
is a brush entity available in Team Fortress 2.
Contents
Entity description
Alerts are triggered when an enemy carrying a flag starts touching the area (or any player for an area with no team). Compare with func_flagdetectionzone.
Keyvalues
- Play alert sound
([todo internal name (i)])
<boolean> - Play the sound when the alert is triggered.
- Delay between alerts (in seconds)
([todo internal name (i)])
<integer> - The amount of time between alerts being triggered (per team).
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
OnTriggeredByTeam1
- Sent when RED triggers the alert.
OnTriggeredByTeam2
- Sent when BLUE triggers the alert.