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This entity is not in the FGD by default .
It should not be put directly in a map because it can only be configured through code.
class hierarchy
CSimplePhysicsBrush defined in physobj.cpp

simple_physics_brush is a brush entity available in all Source Source games. It is a simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

Note.pngNote:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a func_brush, or just use a func_physbox.

See also