tf_weaponbase_melee
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Class hierarchy |
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CTFWeaponBaseMelee |
tf_weaponbase_melee.cpp |
tf_weaponbase_melee
is a point entity available in Team Fortress 2. It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.
Note:Emits weapon data file errors upon the creation of this entity through the
ent_create
command.Dedicated Console Variables and Commands
- tf_weapon_criticals_melee <integer>
- Determines whether melee weapons are eligible for critical hits.
- 0 - Melee weapons do not randomly crit.
- 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
- 2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.
Outputs
Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.