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crossbow_bolt

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Source Engine ( General | Half-Life: Source | Black Mesa )
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CCrossbowBolt
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
weapon_crossbow.cpp

crossbow_bolt is a model entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases.

This is the projectile fired by weapon_crossbow.

Note.pngNote:Uses model models/crossbow_bolt.mdl

Overview

The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

Icon-Bug.pngBug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with CONTENTS_GRATE will try to get pinned to a bolt that is too far away, and will create unstable physics.

See also