logic_versus_random
Class hierarchy |
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CVersusRandom |
logic_versus_random
is a point entity available in Left 4 Dead series. It fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. In other words, this entity will pick a random number or a series of random numbers in the first round of a versus game, and then repeat those numbers in the second round. This allows designers to add "random" changes to a map (like prop_fuel_barrel placement) and repeat those for the second round.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
PickRandom
- Fires a random output with at least one connection.
Outputs
OnRandom01
toOnRandom16
- Fired when the input value equals the Random01 value.