weapon_gascan_spawn
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Risk of Confusion:This entity is not effectively used in official maps. prop_physics with model
Bug:This entity's FGD entry is missing the
Fix:Change the entity's FGD entry to inherit from
| CWeapongascanSpawn |
weapon_gascan_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for gas can. Unlike weapon_gascan, this entity is not damageable as it's a spawner. It also doesn't absorb dropped gas cans.
models/props_junk/gascan001a.mdl or weapon_item_spawn entities are effectively used instead.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
count keyvalue which results in no gas can being spawned.
WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]