weapon_pistol
weapon_pistol
is a point entity available in Half-Life 2 series.
Class hierarchy |
---|
CWeaponPistol |
weapon_pistol.cpp
|
Risk of Confusion:Various games have weapons with identical entity names.[Clarify]
A semi-automatic pistol based off the USP Match. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with item_ammo_pistol or item_ammo_pistol_large.
Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [
1
]
Prevents the model from moving. - Deny player pickup (reserve for NPC) : [
2
] - Not puntable by Gravity Gun : [
4
]
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.