trigger_push
CTriggerPush defined in triggers.cpp
|
trigger_push is a brush entity available in all
Source games. It is a trigger volume that pushes entities that touch it, except those with a parent.
Contents
Keyvalues
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
- Push Direction
(pushdir)<angle> - Angles indicating the direction to push touched entities.
- Speed of Push
(speed)<integer> - The speed at which to push entities away, in inches / second.
- Scale force for alternate ticks
(alternateticksfix)<float> - If nonzero, scale the force by this amount when running with alternate ticks. This fixes problems with an overly large force due to the longer frametime on when running with
sv_alternateticks 1.
- Trigger on Start Touch
(triggeronstarttouch)<boolean> (only in
) - Trigger on start touch instead of on touch.
- Only Falling Players
(OnlyFallingPlayers)<boolean> (in all games since
) (also in
) - Only affect players if they are falling (and not pressing jump).
- Player fall speed
(FallingSpeedThreshold)<float> (in all games since
) (also in
) - A player must be falling this fast for them to be pushed.
BaseTrigger:
- Filter Name
(filtername)<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)<boolean> - Stay dormant until activated (with the
Enableinput).
Flags
TriggerPush:
- [
128] : Once Only (possibly means set velocity rather than apply acceleration)
- [
256] : Affects Ladders (Half-Life 2)
BaseTrigger:
- [
4] : func_pushable
- [
8] : Physics Objects
- [
16] : Only player ally NPCs
- [
32] : Only clients in vehicles
- [
64] : Everything (not including physics debris)
- [
512] : Only clients *not* in vehicles
- [
1024] : Physics debris
- [
2048] : Only NPCs in vehicles (respects player ally flag)
- [
4096] : Disallow Bots
- [
4096] : Correctly account for object mass (trigger_pushused to assume 100Kg) and multiple component physics objects (car, blob...) (in all games since
)
Inputs
SetPushSpeed<integer> (only in
)- Set the push speed in inches / second.
SetPushDirection<vector> (in all games since
) (also in
)- Sets the push angle of the trigger.
SetSpeed<integer> (only in
)- Sets the push speed. Still takes alternate tick keyvalue into account.
BaseTrigger:
Toggle- Toggles this trigger between enabled and disabled states.
Enable- Enable trigger
Disable- Disable trigger
TouchTest(in all games since
)- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch(in all games since
) !FGD- Behave as if the
!callerentity had just entered the trigger volume. Accepts non-physical entities.
EndTouch(in all games since
) !FGD- Behave as if !caller had just exited the trigger volume.
Outputs
BaseTrigger:
OnStartTouch- Fired when a valid entity starts touching this trigger.
!activatoris whatever touches the trigger.
OnStartTouchAll- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouchwill fire.
OnEndTouch- Fired when a valid entity stops touching this trigger.
OnEndTouchAll- Fired when all valid entities stop touching this trigger.