func_areaportal
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Not to be confused with linked_portal_door ( An unrelated entity, sometimes referred to as a "world portal").
Class hierarchy |
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CAreaPortal |
func_areaportal.cpp |
func_areaportal
is a brush entity available in all Source games. It creates an areaportal, used to manage visibility in maps. When the portal is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.
These are not really brush entities. They are brush entities from a mapper/Hammer perspective, but by the time they reach the game, the brush is gone and this is, in effect, a point entity.
While it is not necessary for the entity to function, the texture tools\toolsareaportal (seen on the left) is intended to be used on areaportals.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Name of Linked Door (target) <targetname>
- A prop_door_rotating or func_door whose open/closed state controls the on/off state of the portal. This is optional.
- Initial State (StartOpen) <boolean>
- Initial state of the portal.
Inputs
- Open
- Sets the portal to the open state.
- Close
- Sets the portal to the closed state.
- Toggle
- Opens the portal if closed. Closes the portal if open.